I think the monster knowledge feature has been beefed up. How could I not risk such an ignominious end? As battles go that was simple, but the path it opens takes me to a large brown snake and a pack of jackals, at least three but possibly more. I back away, exploring, but come to another large white snake blocking a corridor and decide to kill it. It seems that snake (represented by 'J') is not evil, merely asleep. Should make it easier to know when to use that scroll. My god decides I'm learning Detect Evil for my first spell. Hopefully I can reach an interesting depth and make them more worth the expense, or have more available for other things. On second thought, those cost nearly my entire cash supply. wouldn't do to lose my only escape scroll to an unfortunate incident. Possibly should try and learn another prayer from the prayer book to start and see about buying another Word of Recall. I hope I will think to use that protection from evil scroll at some point. No armour, already wielding a sword and light source. The first thing I do is read the controls, set some options (mainly to enable more visual information cues) and inspect my gear. Those brown blocky things with the numbers are the shops in town. The symbol represents the player character and the 't' is one of the townsfolk. The first game screen I see actually is different. In this case I had to be even more random than recommended, because without a right arrow key I couldn't work out how to make the point based ability assignment work. It feels fun trying to work with what I get and see how well I do. I like to play randomly generated characters in these. Not going to duplicate the changelist here and probably not expert enough to notice much of it in play anyway. Identification, pretty sure, don't know what else. beta this time around its the 3.1.2v2 beta and I don't know what's been changed in the meanwhile. Last time I played was about a year ago with 3. Unlike AliensRL, I've played this game before, sort of. Anyway, the objective here is to descend 99 levels deep into the dungeon, defeat Sauron, then defeat Morgoth on the hundredth level. Ancient Domains of Mystery probably should have shown up first, if I were being thorough, but what I've read about it has never quite been interesting enough for me to take up the game and play, and I try to stay out of the business of playing games I don't want to. It is the first example on this play-through of what are called the 'major roguelikes', the iconic examples of the genre. Next game on the list is venerable Angband, which turns out to be younger than I was expecting, only beginning development in 1990 according to Wikipedia.
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